
- #Metro 2033 redux safes generator#
- #Metro 2033 redux safes series#
You can return to the room where you pick up the knife from the shooting gallery by following a passage to the left as you reach it. Only once you reach the room with the senior bandit cursing out the other bandits, is the door permanently closed behind you. The first seven safes can be opened in any order. Most of the time, once you leave an area, you can return to it as long as you explore. The last safe is on the left, on the floor. Safe 8:After dealing with all the heavily armed bandits, you will have to push a door open to exit the large room into a brightly lit passage. On your right, there is a collapsed staircase the key is hanging on the banister. Key 8: Upon entering the next area through the pressure door after the previous safe, there will be a door into the main room to your left. However, it will open after a few seconds, allowing you to leave. When you enter the room, the door will close behind you. This will cause the metal bars to a small room to open. Safe 7: Exiting from the large flooded room, there is a tripwire grenade trap disarm it and use the panel to the right to restore power to the corridor. On the wall is another red box you can open to reveal the key.
Key 7: After opening the door that leads out of the housing area, there will be some concrete steps leading down into the flooded lower level. Safe 6: Across the small bridge to the right of the exit door, guarded by a bandit with a VSV, is the safe. As soon as you cross this, it is in the shack on your right, on a shelf inside. #Metro 2033 redux safes generator#
Key 6: After passing the island with the generator and lights on it, there will be a bridge leading onto the next island.Go to the end, and the safe is in the last shack.
#Metro 2033 redux safes series#
Safe 5: Found to the left, after dealing with the men around the fire, there are a series of steps and planks that allow you onto the roofs of the shacks.
It is hanging from a pan handle on the shelves in front of you.
Key 5: After dealing with the men cooking around the fire, enter the shack on the right. The safe is on a desk by the door to the next area. Safe 4: Found upstairs, directly across from the key follow the catwalks to the room with whirring machinery. In the control room of the shooting gallery, the key is in a red openable box on the wall. Key 4: After opening the doors by removing the throwing knife from the panel, head upstairs. Safe 3: The safe is sat on some crates under the stairs, opposite where the key is found. Walk behind them (between boxes and the wall) to see the key hanging on the crate. Key 3: In the middle of the main area of the shooting gallery, on the ground floor, opposite the safe, there are a stack of crates and boxes to the right. Safe 2: This is found in the storage area infront of metal gate. At the end is an item box containg the key. Key 2: Upon leaving the torture chamber and entering this area, stick to the right and blow out the lantern to pass through the crawlspace. The safe is set into the wall just above where you picked up the knife. Safe 1: Turn around, back towards the torture chamber. There will be a table to the left (just before opening the next door) with a few rolled up maps, a candle and the key on it. Kill the other guard and go down the corridor. Key 1: After dealing with the first guard, open the door and collect the knife on the table. All 8 must be opened in one playthrough of the level. Each safe is locked and requires a key, usually found nearby, to open. This achievement is awarded for opening all 8 safe boxes on the Pavel level.